Posted: March 8th, 2015 | Author: Mark Connolly | Filed under: Events | Tags: design, network, systems | No Comments »
Important note: This event has been rescheduled to April 16. The time of day and location remain unchanged.
March April session we’re delighted to welcome past Fluxible speaker Matthew Milan back to Waterloo Region!
For thousands of years, networks have played a growing role in the progress of human society. They are the hardware infrastructure that the software of culture runs on. Design has always been about creating culture; what’s different now is that the target of design isn’t just a user, a group or a market. We’re designing for the network.
Proposing a new target for design means that we need a new language of design. We need to consider a new aesthetic, new materials, and new methods, methodologies and mindsets. Perhaps most importantly, we need to reflect on whether the future of design should continue to be human-centered.
This talk will delve into the role of design in our connected world of networks, software and systems. We’ll explore approaches and perspectives that can help us become more networked-centered in our work as designers, and challenge some core elements of current design practice by asking what it means to “design for the network”.
About Matthew Milan
Matthew is the Co-founder and CEO of Normative, a software design firm headquartered in Toronto. Matthew is a design leader with 15 years of experience in the domain of emerging technologies, specializing in software design, innovation and product development. A veteran of startups in the areas of knowledge management, geospatial visualization and machine learning, Matthew excels at helping collaborators turn complex ideas and information into compelling and engaging user experiences.
A recognized voice in the areas of design and strategy, Matthew speaks regularly at conferences on a wide range of topics including interaction design, systems theory and wearable computing.
Please RSVP for this free event
We manage our monthly events at Meetup.com. Join us there!
Thursday April 16, 2015
5:30 to 7:00 pm
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Posted: March 8th, 2015 | Author: Mark Connolly | Filed under: Events | No Comments »
Note: As our original March event has been rescheduled to April, we’re now presenting this fine workshop event for March.
User story mapping has been described and demonstrated by Jeff Patton for years in workshops and, most recently, in his terrific book User Story Mapping: Discover the Whole Story, Build the Right Product. It’s a great a tool for helping software product development teams focus on users and their needs rather than on features.
In this session, uxWaterloo’s very own Mark Connolly will provide an introduction to Patton’s user story mapping through a straightforward hands-on workshop that focuses on the key concepts and enables everyone to create their first story map. Sounds like fun, right?
Thursday March 12, 2015
5:30 to 7:00 pm
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Posted: March 4th, 2015 | Author: Mark Connolly | Filed under: Jobs | Tags: job | No Comments »
Location: Waterloo, Ontario
Type: Full time
As a User Experience Designer you will be responsible for helping define the user experience for the next generation of Sandvine products.
You will be required to perform a broad range of UX activities, as needed to support various initiatives. Depending on the project this may involve the analysis of existing products, the design and/or redesign of our product user interfaces, planning and execution of field research and usability testing, as well as helping establish standards and guidelines. Additionally, you will collaborate with other team members in a challenging and fast-paced environment.
This position is Waterloo, Ontario.
- Serve as a knowledgeable and passionate user advocate.
- Analyze products and proactively identify opportunities for improvements in the experience.
- Design intuitive, efficient and elegant experiences for our end users.
- Communicate design ideas and decisions effectively, ensuring that UX design has a strong voice.
- Plan and execute user research and usability tests.
- Establish standards and guidelines.
- Maintain awareness of current human-computer interaction and usability research, theories and methodologies.
- Collaborate with other contributors, including product management, engineering and the support and testing teams.
- Formal education in design, information science, psychology, social science, or equivalent work experience.
- *Deep* understanding of usability and user experience design principles, with a minimum of 5 years of experience.
- Minimum of 5 years of experience organizing and executing field studies and/or usability tests.
- Capable of designing user experiences for various devices including desktop, tablet and mobile.
- Exposure to business or technical applications, intellectually curious, and able to learn about products that deal with complex subject matter.
- Awareness of web technology, and its capabilities and constraints.
As a person you are
- An articulate communicator, with excellent written and verbal communication skills.
- Flexible and versatile, with the ability to jump into a broad range of UX activities.
- Self-motivated, able to balance the demands of multiple projects, and still get things done.
Apply for this position!